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![]() | Why Teammates Are EVERYTHING - The Tyranitar Theorem (False Swipe Gaming) View |
![]() | Why Movepools are Close to Everything - The Flareon Theorem (False Swipe Gaming) View |
![]() | Why Defense Isn't Everything - The Bastiodon Theorem (False Swipe Gaming) View |
![]() | How GOOD was Tyranitar ACTUALLY - History of Tyranitar in Competitive Pokemon (Gens 2-6) (False Swipe Gaming) View |
![]() | Why Speed Isn't Everything - The Slowbro Theorem (False Swipe Gaming) View |
![]() | Why Accuracy is Close to Everything - The Heatran Theorem (False Swipe Gaming) View |
![]() | The History of Sand In Competitive Pokémon (Skraw! VGC) View |
![]() | Why Turns Are EVERYTHING - The Salamence Theorem (False Swipe Gaming) View |
![]() | Why Typing is Close to Everything - The Volcarona Theorem (False Swipe Gaming) View |
![]() | Why Prediction Isn't Everything - The Gyarados Theorem (False Swipe Gaming) View |