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(Unit 4) Transformations 3: Homogeneous Coordinates, Affine Transformations (UofM Introduction to Computer Graphics - COMP 3490) View |
Affine transformations in 5 minutes (Graphics in 5 Minutes) View |
Quick Understanding of Homogeneous Coordinates for Computer Graphics (Miolith) View |
(Unit 4) Transformations 4: Rotate, Translate, Reflect, Shear (UofM Introduction to Computer Graphics - COMP 3490) View |
Homogeneous Coordinates - 5 Minutes with Cyrill (Cyrill Stachniss) View |
(Unit 4) Transformations 2: Basis Transformations (UofM Introduction to Computer Graphics - COMP 3490) View |
Homogeneous Transformations | 3D Graphics Overview (Geoffrey Datema) View |
Linear transformations and matrices | Chapter 3, Essence of linear algebra (3Blue1Brown) View |
Homogeneous transforms example 1 (Moving Coordinates) (RowanRobots) View |
Intro to Homogeneous Coordinates Part B: Frame Transforms (rev 2020) (RowanRobots) View |